Link of the Day [5.27.11]

It's not just in game development, but is prevalent in the entire software community. "Crunch time" or, as the article calls it, "Death March" is plain foolishness. I don't doubt that there are times to put in overtime, but to make it S.O.P. is wrong. I think we need some explaining to do.http://arstechnica.com/gaming/news/2011/05/the-death-march-the-problem-of-crunch-time-in-game-development.ars

Posted by broderic

Yo! I'm the writer here. Super sauce.